

Like ambient occlusion, the parallax effects helped define everyone's introduction into the world of Crysis. Now maybe I'm being selfish here, which I am, but I really think parallax occlusion mapping should be in both modes. They also said that if they find a solution to the mode switching issue they'd like to implement it.
#DOWNLOAD CRYSIS 3 PATCH 1.4 PORTABLE#
They said that they didn't include it at launch because 1) it really hit performance hard 2) they struggled to get the Switch to enable it when switching between portable mode to docked mode.
#DOWNLOAD CRYSIS 3 PATCH 1.4 PS3#
And considering that the PS3 and 360 ports had it enabled makes it just a bit more sour. It feels wrong to have a version of Crysis available without it. Maybe I'm alone here, but beside Crysis pioneering ambient occlusion, their use of parallax was unmatched for the time.

Personally I'm really REALLY hoping they can find a way to get parallax occlusion mapping into the Switch version. And to top it off it released a few weeks ahead of the other ports. And yet somehow here we are with the Switch port delivering the superior experience. We all assumed that they'd pull it off, it's Saber after all, but we also bet that it was going to be the 'worst' version. You know, it's weird how messy the other versions of the game have been when you think about the Switch being the weakest console. Fixed a bug where VOs and subtitles were missing during dialogues with Psycho. Fixed an issue where broken glass would disappear, if player broke another glass. Fixed wrong timing of the video played during the videoconference cutscene. Fixed a bug where the HUD did not reload immediately after skipping the cutscene with General Kyong. Fixed a bug where General Kyong teleported with graphical artifacts. Fixed a bug where corpses appeared dark after being thrown. Fixed sound attenuation issues working inside building, even when they have been destroyed.

Fixed a bug where occasionally the carrier's elevator could not be activated during the main objective. Fixed issues with Psycho's mouth movements while other NPC speaks. Fixed an issue where some distant vegetation was glitching while using binoculars. Fixed an issue that caused NPC faces to be too dark during several cutscenes. Fixed an issue where the Audio synchronization during cutscenes was broken, after attaching/de-attaching joy-cons. Fixed an issue that caused Gyroscope aiming to get stuck sometimes. Fixed a bug where a huge alien structure was floating mid-air at the beach.
