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Why is demul naomi emulator so hard to use
Why is demul naomi emulator so hard to use




why is demul naomi emulator so hard to use

It would be great if 360 emulation worked as well, then I could finally pack the console away as at the minute it's just a dedicated Radiant Silvergun machine. A fiver for high resolution seems like a pretty good deal, this kind of stuff must take crazy amounts of work but with sprite based shooting games I doubt it'd make an awful lot of difference, 3D ones like Exzeal do look amazing rendering at 1920x1080 on Demul though.

#Why is demul naomi emulator so hard to use full

It's great to be able to play stuff like Mars Matrix with the additional modes from the home release rather than just the arcade, now I just need to find the games on their own as I don't really want to download the 250GB of what I'm assuming is a full set. There is not so much visible changes for more than year of work, but much more internal changes, overall compatibility and graphics quality. DEmul is a Sega Dreamcast (DC) emulator able to play commercial games. This is a DX11 Plugin with Internal Render Scaler for DEmul x86 v0.57. Mostly I was looking to play the DC version of Bangai-O and this runs it great although there seem to be a few screen elements missing and I'm not really familiar with the game enough to notice things that are wrong. DX11 Plugin for DEmul v0.57 WIP is released.

why is demul naomi emulator so hard to use

I was surprised how far along Dreamcast emulation is, although I'm not sure why it wouldn't be as I've been using Demul to play a few Naomi-based shooters that chug on MAME (can't for the life of me get Atomiswave ones working at all, it just complains about the bios despite the file being there).






Why is demul naomi emulator so hard to use